https://www.daz3d.com/oso-shader-pack-1-for-iray
It's out it's out! Whew.
Another procedural shader I've been tinkering for quite some time, this shader procedurally generates various tile and brick style patterns.
You can vary metallicity, glossy, refraction, and more. Displace based on brick vs grout, when working with high density meshes, or rely on a generated Normal edge between them.
There are settings that can randomly vary the darkness of individual tiles, or placement of bricks. Other settings can create variations between the overall layout of the bricks.
And being procedural, you could make a brick landscape without obvious repeated tiling.
Other cool features:
Rotation, so you can align tile with a given surface or just create weird patterns.
Easy Tiling UV for Genesis 8 Male and Female. This is essentially a 'flattened' uv that creates seamless tiling over the figure.
You can refurbish old content, or fill in elements of new content. It uses no maps, so it's a bit easier to fit a scene on a GPU for rendering.
It's also a MR, and can be included in new products.
Example of Easy Tiling UV and displaced brick
All tiled surfaces in this image use OSP1
Showing off Easy Tiling again
I've often had trouble getting Winterblack Halls to fit in my GPU. Now, not so much! (candles and window cutouts are original, everything else is OSP1)
Enjoy!