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Ultimate Iray Skin Manager [Commercial]

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Ultimate Iray Skin Manager is the most efficient tool ever created for skin adjustments or customization. It was made to be compatible with any figure of any generation (Generation 4, Genesis, Genesis 2, Genesis 3, Genesis 8), and has been specifically developed not only to optimize your workflow, but also to make the skin customization process (much!) faster, easier, more clear and more comfortable. Ultimate Iray Skin Manager is a part of the Skin Shading Bundle.

Find it here : https://www.daz3d.com/ultimate-iray-skin-manager

You simply have to select any figure and launch the script. You will then work in a new skin control interface using an optimized organization of the key properties of the skin shader, gathered by theme in four tabs :

- Skin Tone,

- Gamma of Image Maps,

- Skin Gloss and Bump,

- and Skin Additional Effects.

A dropdown box allows you to decide if you want to work on all the skin parts including or excluding Nails and/or Lips, or only on the Lips, or on the Nails.

Based on my own experiment of several years of skin shading, this scripted interface has been specifically developed to optimize your workflow in term of skin management whether you are a beginner or an advanced user. Each Tab gives a synthetic and global overview and control of the shader used by the skin and of its key properties - as I mentioned before gathered by type of influence, one Tab for the Skin Tone, one for the Skin Gloss, one for the Additional Effects, and one for the Gamma of Image maps.

Thanks to this global overview and control of the shader and of its properties, allowing a more methodical, easier and faster workflow, you will benefit a huge gain in time, in comfort and in efficiency when adjusting skins.

Very useful or exclusive features are included, such as the Gamma manager, allowing to change the gamma of all the image maps of the property of your choice in two clicks.

Unique save, load and transfer tools are also included : at any time during your skin shader adjustment, you can save in text files presets of properties without leaving the interface, so that you can load them later on, during the same or another session, on the same or on another figure. Even better you can load such presets on any Generation, and you can load only the properties you want. An additional script is provided to transfer your new shaders on the genitalia of your figures.

A full pdf documentation is included in the product (which can also be opened from the script interface if you want), even if the skin manager is very intuitive and easy to use. 

Now a few images :


Epic Sci-Fi Starship Battle Kit

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So currently i am working on Epic Sci-Fi Starship Battle Kit.

It is a collection of 6 different starships with three different HDRI backgrouns for rendering. Also included are 2 sets of laser beams and an explosion prop with a Debris Or Sparks prop.

Each starship comes with three different colour material presets. 

Here are some images. Any critasism is always welcome. thanks. :)

Shape Rigger Plus(Commercial)

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DiscoBob and myself are proud to announce Shape Rigger Plus. This project has been going on for some time in the background. It allows you to instantly rig, erc bake & freeze + save imported morphs (and existing ones) with one click and the script does all the tedious work for you.

Why is rigging important? If the figures rig bones do not match the figure shape or morph you will end up with bend issues and distortions when a pose is applied.

Use Case scenario.

Say you just imported like 30 morphs and need them rigged. Just select all of them, hit the Shape Rigger Plus script and it will rig, erc bake & freeze them one by one for you. This product is a godsend to me and has saved me so much time in saving morphs out properly.

This product is aimed at fellow content creators or users who like transferring/importing or editing morphs and need them rigged within no time.

This product is also compatible with all Generation Genesis figures. See it in action below.

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[Coming Soon] Merkava Tank

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This will be be available soon! Treads are posable with movement of treads, wheels and springs all through one dial!

GenX2 Update / Genesis 3 Add-On [Commercial]

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The GenX2 add-on for Genesis 3 (Male and Female) has been released and is available in the DAZ store now. In addition, the GenX2 plugin and all existing add-ons have been updated.

Version 2.1.0 of Genesis Generation X has the following new features:
- improved file link search (including DAZ Connect)
- support for Genesis 3 technology
- adjust joints for facial expressions for each morph
- create clone morphs with improved rigging
- option to create clone morphs only
- option to prefer clone shape

The new version of GenX2 is required for Genesis 3 support, but also has some other improvements. If you update the plugin, you also have to update all add-ons you own for GenX2. Old add-ons will not work in the updated plugin, and updated add-ons will not work in the old plugin.

Note: Please ignore any new versions of the initial GenX. They have been updated for installer reasons only, but contain no changes. Moreover, they will remove GenX2 if you own both versions.

The new version will now work with DAZ Connect. If you use the default folder for DAZ Connect, GenX should find it. Otherwise, you need to select the DAZ Connect path in the options area of GenX. Click on the "Connect Path" button and select the same folder that is also listed in Content Directory Manager for "DAZ Connect Data".

The rigging for clone morphs (i.e. morphs converted by GenX2 from the clone morphs used by auto-fit) has been improved. For compatibility reasons, the old clone morphs are not replaced, but new morphs are generated. The new clone morphs are located in the category *** People *** (with 3 stars instead of 2). It is possible now to create the clone morphs only without actually transferring morphs. Simply load the figure and hit the transfer button without selecting a morph for transfer. You will be asked to confirm that you want to continue without a morph selected, which creates the clone morph only (if it not yet exists).

The Genesis 3 add-on for GenX2 supports both Genesis 3 figures, Male and Female. Transfers are possible from all supported DAZ and Genesis figures and to all supported Genesis figures including transfers between the Male and Female version of Genesis 3. As before, you need the according add-ons for the source and the target figure. In addition, you always need the add-on for Genesis 2, because Genesis 3 provides only clone morphs for Genesis 2, so it is required as an intermediate step when transferring the clone morphs to Genesis 3.

When transferring head morphs to Genesis 3, the joints for facial expressions will be adjusted accordingly. However, it still may depend on the actual morph how well they work for a particular morph. Genesis 3 has some problem areas for transferred morphs, namely the nails, the inner mouth, and the eyes. As for Genesis 2, the iris and the pupil are not connected to the rest of the eyes, so you may need to use the included fix morphs to repair poke throughs or holes. Unlike other figures, the gums in Genesis 3 are not separated, but connected to the mesh of the inner mouth. This may cause problems in case the jaw actors are scaled in the source figure. Again, there are fix morphs to repair problems caused by this. Finally, the nails are no longer part of the body mesh, but there is now a nailbed and separate flat boxes for each nail. This may cause pokethrough for some morphs. Also, it requires different transfer modes depending on whether the nailbed should morph together with the nails or not.

[Released] RSSY Clothing Converter from Michael 4 to Genesis 8 Male [Commercial]

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RiverSoft Art and Sickleyield are proud to present the RSSY Clothing Converter from Michael 4 (M4) to Genesis 8 Male! Finally, use your Michael 4 clothing with your Genesis 8 Male characters! Convert almost your entire wardrobe of clothes and many accessories using the new Clothing Converter from M4 to Genesis 8 Male! The Clothing Converter scripts provide batch execution for converting your Michael 4 clothing to Genesis 8 Male clothing in your library! The RSSY Clothing Converter from Michael 4 to Genesis 8 Male has been carefully crafted to handle the different rigging and shapes between Michael 4 and Genesis 8 Male, even adding special rigs for loincloths, capes and a special dress/tunic rig that adds pose bones to avoid that "sticking to the legs" effect.

The Clothing Converter script provides batch execution for converting your Michael 4 clothing to Genesis 8 Male clothing in your Library. Easily select the wardrobe items in your Library, select an output directory and execute the script. Even better, icons and categories are copied from your Michael 4 clothing to the new Genesis 8 Male clothing items. IMPORTANT: Due to a limitation in the Daz Studio scripting interface, this script requires a manual step when converting each clothing item. A dialogue will pop up during conversion and it's as easy as two button clicks!

Your new Genesis 8 Male wardrobe is completely Smart Content aware! They will show up when you select a Genesis 8 Male. Plus, all materials shown in Smart Content for your Michael 4 item will show for your converted Genesis 8 Male item. Converted clothing, instead of using Auto-Fit, produces vastly less distorted results, especially with high-heels!

The Clothing Converter script does not work with props (e.g., swords, wands, etc) and wearables (e.g., outfits). Items without metadata can be converted but will not show up in Smart Content. They may also need to be converted using a Force Convert Item(s) button. It may also not work as well with high-heeled shoes because of problems with positioning the feet without turning on the Use Foot Dialog option during conversion.

  • Convert Michael 4 Clothing items for use by Genesis 8 Male
  • Convert Dresses/Tunics, Pants, Shirts, Skirts, Shoes, Loincloths, Capes, Coats etc.
  • Copies icons from Michael 4 clothing to Genesis 8 Male clothing for a professional look.
  • Automatically convert your entire wardrobe with one operation!

Features

  • RSSY Clothing Converter from Michael 4 to Genesis 8 Male:
    • Clothing Converter Script (.DSE)
    • Foot Poser Script (.DSE)
    • Clothing Converter Manual (.PDF, .DSA)

Promotional video describing all the options and features of the Clothing Converter line of products

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How to convert Footwear with Clothing Converter products

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[Released] RSSY Clothing Converter from Victoria 4 to Genesis 8 Female [Commercial]

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RiverSoft Art and Sickleyield are proud to present the RSSY Clothing Converter from Victoria 4 (V4) to Genesis 8 Female! Finally, use your Victoria 4 clothing with your Genesis 8 Female characters!  Convert almost your entire wardrobe of clothes and many accessories using the new Clothing Converter from V4 to Genesis 8 Female!  The Clothing Converter scripts provide batch execution for converting your Victoria 4 clothing to Genesis 8 Female clothing in your library! The RSSY Clothing Converter from Victoria 4 to Genesis 8 Female has been carefully crafted to handle the different rigging and shapes between Victoria 4 and Genesis 8 Female, even adding special rigs for loincloths, capes and a special dress/tunic rig that adds pose bones to avoid that "sticking to the legs" effect.

The Clothing Converter script provides batch execution for converting your Victoria 4 clothing to Genesis 8 Female clothing in your Library. Easily select the wardrobe items in your Library, select an output directory and execute the script. Even better, icons and categories are copied from your Victoria 4 clothing to the new Genesis 8 Female clothing items.  IMPORTANT: Due to a limitation in the Daz Studio scripting interface, this script requires a manual step when converting each clothing item.  A dialogue will pop up during conversion and it's as easy as two button clicks!

Your new Genesis 8 Female wardrobe is completely Smart Content aware! They will show up when you select a Genesis 8 Female. Plus, all materials shown in Smart Content for your Victoria 4 item will show for your converted Genesis 8 Female item. Converted clothing, instead of using Auto-Fit, produces vastly less distorted results, especially with high-heels!

The Clothing Converter script does not work with props (e.g., swords, wands, etc) and wearables (e.g., outfits). Items without metadata can be converted but will not show up in Smart Content. They may also need to be converted using a Force Convert Item(s) button.  It may also not work as well with high-heeled shoes because of problems with positioning the feet without turning on the Use Foot Dialog option during conversion.

  • Convert Victoria 4 Clothing items for use by Genesis 8 Female
  • Convert Dresses/Tunics, Pants, Shirts, Skirts, Shoes, Loincloths, Capes, Coats etc.
  • Copies icons from Victoria 4 clothing to Genesis 8 Female clothing for a professional look.
  • Automatically convert your entire wardrobe with one operation!

Features

  • RSSY Clothing Converter from Victoria 4 to Genesis 8 Female:
    • Clothing Converter Script (.DSE)
    • Foot Poser Script (.DSE)
    • Clothing Converter Manual (.PDF, .DSA)

Promotional video describing all the options and features of the Clothing Converter line of products

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How to convert Footwear with Clothing Converter products

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[Updated to V1.3 - now MacOS support] FLUIDOS: a fluids simulator plugin for Daz Studio (commercial)

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It's time to make your renders flow!

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Wherever there are fluids, we are immersed in them. However, they are underrepresented in Daz Studio renders due to its lack of a fluid simulator. Some artist make the fluid simulation in an external software, as Blender, and then import the results in Daz Studio.

No more, Fluidos can do the work! Completely inside Daz Studio!

Fast. Can work in two cores computers. Only needs an OpenCL capable graphics card.

Good for animation and still renders as well.

It can manage high viscosity fluids:

Changes in version 1.2

Fixed these bugs:

  • Diffuse particles quantity sometimes decreases during simulation and, then, suddenly increases to limit in one frame.
  • Positive surface forces were insensible to intensity.
  • Simulations with moving obstacles enabled, sometimes are unstable (disproportionate turbulence, explosions, etc.)

New Features:

  • The simulations can use presets.
  • Directional forces.
  • Spatially variable viscosity.
  • Ignore option for nodes parented to Fluidos Domain.
  • Cuboid source can be spatially discontinous.

Changes in version 1.1

Fixed these bugs:

  • The first time a scene was saved, the childs of the Domain got unparented.
  • Disabling OpenCL was incomplete, the engine searched for OpenCL devices before the starting of simulation.
  • When Domain was rotated from default, the Source/Sink nodes didn't follow Domain properly.
  • When Domain was rotated from default, the diffuse particles didn't orient to camera.

New Features:

  • Flow force to simulate wind over liquid.
  • Linear force for special effects.
  • The user can select the second GPU, if exists, as the OpenCL device.
  • The old baked files can be erased before running a new simulation (by setting ON "Erase baked files" in Main Settings of Domain).
  • The user manual was extended.

[Coming Soon] Sunday 16th June - Meet the maker of the king of dinosaurs : Tyrannosaurus Rex 3!

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Webinar event this SUNDAY 16th of JUNE. Webinar recording to made available in the DAZ store soon.

Registration includes bonus DS content of Tyrannosaurus Rex 3!

REGISTER/FIND OUT MORE

Herschel Hoffmeyer is an established published artist at the DAZ 3D store. He is an expert at producing high quality 3D models, especially when it relates to dinosaurs! In this webinar he reveals how he creates his stand-out promotional art by using both DAZ Studio and the Unreal Engine, which has assisted him in depicting his content in the very best way. The Unreal engine can be used as an additional marvellous asset to quickly render out your DAZ studio sourced content at high resolution. He will also go through a valuable catalogue of tips for posing, lighting and cameras in DAZ as well as key post-work actions in Photoshop.

Join us in this webinar to learn how to creates polished renders with DAZ and Unreal and learn more about Herschel’s fantastic range of models in more detail. Even if you’re not familiar with the Unreal Engine, we’ll take you step by step on how to take advantage of this under-used facility for rendering artwork. Herschel will also give high value tips of how he uses native DAZ Studio rendering for his promos.

Please note – it’s an advantage if you have an nvidia graphics card for this session.

Date : 16/06/2019 20:00 BST/15:00 EDT (New York)/ 12:00 PDT (Los Angeles)

Duration : 1.5 hours +

Webinar Content

  • The Strengths and Weaknesses of Using Daz Studio and Unreal Engine for rendering.
  • Coming up with an idea of the scene/image you want to produce
  • Daz Studio: Placing and posing key elements
  • Daz Studio: Setting up a camera, hdri’s, and dynamic lighting
  • Daz Studio: Placing props and background elements
  • Daz Studio: Rendering in layers
  • Exporting assets from Daz Studio
  • Importing Assets into Unreal Engine 4
  • Unreal Engine 4: Assembling imported assets so they’re ready to be rendered
  • Unreal Engine 4: Establishing your scene
  • Using Ansel to render high resolution images of your UE4 scene
  • Using Unreal Engine 4 to render high resolution images of your scene (for non-nvidia card users)
  • Adobe Photoshop: Adjust lighting, getting rid of noise, and sharpening your image
  • Adobe Photoshop: Adding effects such as shadows, fog, debris, saliva, and blood.
  • Adobe Photoshop: HDR Toning and Final Touches

[Released] dForce Oso Lechuza for DAZ Dog 8

[Released] dForce Oso Pooka for Daz Dog 8

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https://www.daz3d.com/dforce-oso-pooka-for-daz-dog-8

Our dog growing up was a beautiful Irish setter my mom bought a little less than a year before I was born. She named her Pooka, after having watched Harvey (Harvey is a pooka, mischievous Irish spirit that can take many forms)

So, here's to you, Pooka. A playful dog creature that loves to bolt outside and stare at the food on our table soulfully.

[Released] dForce Hair for Big Cat 2

ManFriday's Render Queue [Commercial]

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I am very happy to announce that my first Daz product has been released today, the Render Queue. Queue up your renders, sleep while you work!

The plugin allows you to render many scenes in sequence without having to sit next to your computer all night to start the next render when the previous is done.

When you are done working on a scene in Daz Studio, you can add it to the Render Queue, set a target image file name, and work on the next scene. When you are done with your day's work, you can open the Render Queue again and press "OK, render the queue", and it will create renders for all the scene files you have added to the queue.

You can go to sleep after starting the renders. Render Queue will process all the scene files you have given to it, restart Daz Studio after each scene to make sure it doesn't run out of memory, and keep a log how long each render has taken. It can even automatically shut down the computer after all renders have finished.

The next morning, you can look at the render queue again to see how everything went.

Please note that at this time the product is Windows only. A Mac version may be added at a later time.

And thanks to Daz for coming up with that great tag line!

Released: "A Touch Of Dirt For Iray" (Commercial)

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Temporary warning: For now, do not use or render this product using the Daz Studio public build (4.9.3.71). It would result in a crash.

The product works as usually on the current release version of Daz Studio (the "normal" Daz Studio version).

The reasons for the crashes on the public build are being studied in order to solve the issue as fast as possible.

 

A Touch of Dirt For Iray is out : http://www.daz3d.com/a-touch-of-dirt-for-iray

You have a ReadMe file detailing all this, but.. Who read the ReadMe's? This is why I make the small briefing on how to use :

1. select all the figures and objects you want to add dirt on.

2.a. Users of Content Library : in the main folder of the product  (shader presets/ V3D/ A Touch Of Dirt For Iray) double click on the script named V3DPD apply Dirty Shell. For figures, the parts of the shells corresponding to eyes and inner mouth are already created "off" (for figures from generation 4 up to Genesis 3). You can also add an overlay on a human figure (with human proportions) using the dirty decal node of folder 04.

2.b. Users of Smart Content : in the product, double click in "utilities" and double click on the script named V3DPD apply Dirty Shell. You will also find a decal node in the "props" subcategory.

3. Once done, when you want to modify the shaders of the dirty shell, you can load presets (full or partial - color - opacity -) organised by folders for "Content library" users, and set "all together" in the shaders cateory of this product (I think I'll update the metadata), for "Smart Content Users". See remarks at the bottom to understand better the clues in the names of the shaders.

4. You can also use the script V3DPD manage dirt base to modify the shaders, this will give you a more synthetic overview of the colors, colors mixings, and noises parameters.

5. If you want, you can transfer Opacity, Displacement, normal and bump maps from the parent of the shell to the shell. The shell itself must be selected. The only "mandatory" transfer is the one of the displacement if the underlying object has displacement on it. (You'll the only have to set up the min, max and SubD). The procedure is shown in video help files (links at the end of the pdf ReadMe file). 

For everybody :

- Take care : the "colors only" preset will change only the colors of the dirt. You have to use them on an "already dirty" element (shader V3D Procedural Dirt 01 or V3D Procedural Dirt 02) otherwise nothing will happen. The shaders files named with "Color" will change only the color, the shaders files named with "Opacity" will change only the repartition of the dirt, the shaders named with "full" will change everything (color, repartition, opacity, tiling). Opacity and Full Shaders can be applied without applying any other dirt shaders before. All of the shaders will preserve the additional maps you might have transfered from the parent to the shell. In the shader presets names : PD1 means that the shader 01 will be used, PD2 the shader 02 PD will be used, PD means the existins shader you have will be maintained.

- Do not Apply the shaders directly on the figures or objects to have a dirt effect. You have to apply them on shells or overlays : select in the scene the Shell or Overlay "wearing the dirt", then the surfaces of it, then apply the shader. Yet you can apply them directly on figures if you decide to used them with a constant "1" opacity, for instant to generate surfaces covered with procedural patterns.

- If you work on dirt, you can set the shells and overlays "selectable" in order to be able to select the surfaces directly using the surface selection tool. This allows to go faster in the selection.

- The links to the video documentation can be found at the last page of the readMe.

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A touch of dirt for Iray will add dirt to any figure or object in your scene. I had this idea because I saw so many clean figures, in their clean outfits, holding and surrounded by clean props, but rendered in dirty environments, or rendered in circumstances they should not be "that clean".

It is based on the geometry shell technology, and the dirt relies on two specially hand made procedural Iray shaders providing a completely seamless dirt pattern on the elements of the scene you have selected, meaning that the result is completely independent of the UV set - and of course seamless!

All the tools are provided to make the process easier :

- A first script will apply the dirty geometry shells to all the elements you have selected in the scene.

- A second script provides an interface helping you to manage the dirt properties easier than it is in the surfaces tab.

- A third script can copy the essential maps and maps strengths of the current parent figure of a dirty Geometry shell to the mapped properties of the shell.

Indeed the shaders allow the possibility to include some maps too, working together with the unmapped procedural properties. The properties which can be mapped are normal, displacement, bump and opacity.

- The product also includes full dirt shaders presets, partial dirt colors only shaders presets, and partial dirt opacity repartition only shaders presets so that you can mix easily dirt repartition and dirt colors.

Using dirt can completely change the story you tell in your scenes.. So... Add a touch of dirt!

 

[Released] Anilip 2 [Commercial]

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To celebrate Anilip's 1 year anniversary, we will be offering a brand new upgrade in the next few days.
So many new things have been added that we are upgrading to version 2.
There was a long todo list we worked on last year.
Here are just the most important innovations:

  1. Anilip 2 now supports many more voices.
    • "Speech Recognition" of voice recordings
    • "Text To Speech"
    • Cloud services (Transcribe and Polly from Amazon)
    • Generic JSON interface.
  2. A new viseme model allows a wide range of speech styles (from whispers to screams). Lip animators can now also implement emotional speech.
  3. Our new tabular lip animation tool makes it easy to translate even lengthly animations.
  4. The configuration of the lip animation was exposed for all figures in an XML file. Now also figures that are not offered by us can be adapted.
  5. We put a lot of work into documentation. 4 tutorial videos, 1 manual, inline help.

A first impression is here.

 


[Coming Soon] RSSY Hair Converter from Victoria 4 to Genesis 8 Female [Commercial]

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Use your favorite Victoria 4 hair on your Genesis 8 Females!  Automatically convert almost your entire library of Hair items using the new RSSY Hair Converter from Victoria 4 to Genesis 8 Female! The Hair Converter scripts provide batch execution for automatically converting your Victoria 4 Hair to Genesis 8 Female. Easily select the hair items in your library, select an output directory, and execute the script. Even better, icons and categories (where present) are copied from your original Victoria 4 hair to the new Genesis 8 Female hair items.

Your new Genesis 8 Female hair is Smart Content aware! They will show up when you select a Genesis 8 Female. Plus, all materials shown in Smart Content for your Victoria 4 item will show for your converted Genesis 8 Female item.

Items without metadata can be converted but will not show up in Smart Content. They may also need to be converted using a Force Convert Item(s) button.

  • Convert Victoria 4 Hair for use by Genesis 8 characters.
  • New rigs add even more functionality to most Victoria 4 hairs.
  • Copies icons from Victoria 4 hair to Genesis 8 hair for a professional look.
  • Converted Hair is Smart Content enabled! All materials shown in Smart Content for your Victoria 4 item will show for your converted Genesis 8 item.
  • Automatically convert your entire library of hair with one operation!
  • Low ponytails and braids are given new bone rigs that can be posed from your Scene tab. Long and Extra-Long hair options add new pose bones too!
  • All of a hair's original morphs are retained.

TIP: When converting textures to Iray on older hairs, sometimes turning down Cutout Opacity in your Surfaces tab can help decrease the appearance of sharper strands!

Fit Control Add-On (Commercial)

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Hi Guys. So there will be an addon with more morphs to help with things like skirt movement and areas of tops sweaters, more underwear features, as well as a few others. Also in this addon the G3 versions of Fit Control will be changed to match the G8 version to include a UI where you can now select what items to apply Fit Control morphs to. The Add-ons will support G3 Male and Female, and G8 Male and Female.

ATLAS Armored Suit for Genesis 8 [Commercial]

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ATLAS Armored Suit for Genesis 8 [Commercial]

The ATLAS (Advanced Tactical Light Armored Suit) is an outfit for both the Genesis 8 male and female. The tactical armored suit is designed to fit many roles and needs and serves as a base outfit where all types of equipment, gear, and additional stuff can be added.

The outfit features a vest (male & female variants), pants, boots, sleeves, and gloves. All optimized for fast rendering. The vest, pants, and sleeves comes with both 2K and 4K material presets. The gloves and boots comes with both 1K and 2K material presets.

 

Daz MEGA SALE

SimTenero Randomizer2 (Commercial)

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A ground up re-imagining of an old favorite laugh

Click here for the Store Page.

Click here to see the user guide.

More details are available on the Store Page, but here are some highlights for folks familiar with the original:

  • Randomizer2 is a dockable plugin!  This may be the single most significant change for people who do a lot of randomizing.  Randomizer2 is always available, no need to exit and relaunch every time you need access to the viewport or to your other panes!
  • The way presets are created and used has been completely rethought.  Presets are now very central to the way you'll manage big libraries of morphs.  It was always possible to save and load presets in the original, but 2 gives you access to all of those presets at once.  This makes it super easy to, for example, randomize parts of the body and face independently of one another.
  • Presets are automatically stored with the figure.  When you load a figure or prop into a new scene, just select it and click "Refresh" in the Ranomizer2 pane and all of your previously created presets for that figure will load in!  This can be a huge time saver, especially if you've spent a lot of time dialing in your perfect presets.
  • Morphs can be tweaked right in the pane.  This is a small detail, but it's still handy :-).
  • Each morph in a preset has its own randomization range.  In the original, it was possible to set a randomization range; a number between 0 and 1 that would limit the max amount of randomization for all of the morphs selected.  Randomizer2 still has that master range, but also includes individual ranges for each morph!  This dramatically increases the value and flexibility of preset creation.  For example, I may want to include "Chest Scale" in a preset, but I don't want it to vary too much.  After adding it to my preset, I'd expand the little arrow next to the preset name, find the "Chest Scale" morph and tweak its upper and lower limit sliders to maybe 0.2 and -0.2 respectively.  Now, whenever I randomize, that morph will stay inside that range.
  • You can "tweak" the randomization.  In the original, there was a feature called "Zero before Randomizing."  That concept is now baked into two separate buttons.  The "Randomize" button will always start from zero.  That means it will set each of the morphs in its preset to zero before assigning a new random value.  Tweak, on the other hand, adds or subtracts a new random value.
  • Full Undo and Redo support!  The original allowed limited undo, but Randomizer2 integrates with Studios undo stack.  So crtl-z ctrl-y away!

Believe it or not there's more!  Head over to the store page for some additional details.

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